Elixir for the Damned
This is our entry to the Pirate Software - Game Jam 15 with its theme "Shadows and Alchemy", which was created in 15 days by 5 people. The Game ends once you die or all npc's die.
Warning: This game may potentially contain seizure triggers for those with photosensitive epilepsy. The files are available for eligibility validation and educational purposes. This project is NOT to be used for monetary gain in any way.
Story
Shadows are spreading across a little village in the woods and Kemy's the only one capable of stopping it. Gather ingredients, fight shadow creatures, mix up the right potions to save the townspeople from darkness.
Controls
Mouse
Left Click - Interact
Known Issues / Bugs
- Balancing issues. The game is supposed to be hard, but not THAT hard.
- Request list doesn't show any request when you move from the map to the shop, but updates later when you start talking to the npc's in the shop.
- The NPCs sometimes flash into view when walking off screen
Future features
TBD
The team
anserrs, greggaede, Jzagorac, Meakashic, darkfirefoxl
Game Design Document
Attribution / used Assets
Backgrounds:
Name | Usage | Source | Creator |
Pixel Art Forest | Title Screen, Credits, Battle and Gather Scene | https://edermunizz.itch.io/free-pixel-art-forest | Eder Muniz |
Characters:
Name | Usage | Source | Creator |
Girl | Kemy (Player) | https://immunitys.itch.io/pixel-top-down-character | Immunitys |
Ghoul | Shadow Enemy | https://elthen.itch.io/2d-pixel-art-ghoul-sprites | elthen |
Map Icons / Nodes:
Name | Usage | Source | Creator |
Map Nodes | Map Scene | https://bizinbarstome.itch.io/super-rough-rpghex-icons | Bizinbarstome |
Items:
Name | Usage | Source | Creator |
Potions | Battle and Shop Scene | https://pixerelia.itch.io/vf-potions | Atelier Pixerelia |
Herbs | Battle, Gather and Shop Scene | https://free-game-assets.itch.io/48-free-alchemy-herbs-vector-icons | Craftpix.net |
Plants | Battle, Gather and Shop Scene | https://free-game-assets.itch.io/48-free-alchemy-plants-game-icons | Craftpix.net |
Music
Name | Usage | Source | Creator |
Stream Loops 2024-02-28_01 | Battle Scene | Abstraction | |
Stream Loops 2024-03-30_02 | Shop Scene | Abstraction | |
Stream Loops 2024-03-30_01_L01 | Map Scene | Abstraction | |
Stream Loops 2024-02-14_L01 | Gather Scene | Abstraction |
Sound Effects
Name | Usage | Source | Creator |
RPG Essentials Sfx Free | Battle, Gather and Shop Scene | Leohpaz |
Visual Effects
Name | Usage | Source | Creator |
battle vfx hit spark | Battle Scene | Pimen |
Status | Prototype |
Platforms | HTML5, Windows |
Authors | Jzagorac, Greg, Meakashic, Darkfirefoxl, anserrs |
Genre | Role Playing, Visual Novel |
Made with | Unity |
Tags | Crafting, Dungeon Crawler, Pixel Art, Turn-Based Combat |
Comments
Log in with itch.io to leave a comment.
All in all, an awesome game premise to be explored, so I think you all should keep working on it. Congrats and good luck! :D
Well that was bleak... My only gripe is that the branching map is underutilized. If the map shows what the player can get where, then I would be able choose which route to take to make a requested potion, or at least not get duplicate ingredients. The way it is now, the branching map might as well be a straight line. I didn't leave the NPC to die, the game did. That kind of feeling.
The combat takes some time to understand. But once it clicks, it's surprisingly good. It's literally a risk vs reward situation. Especially when I see a 9 on either side: a sure-kill for me or an "if I get hit I'll die" situation. Even the duplicate potions have their use. Having to listen to the enemy before confirming which potion to use is clever, a side dish of emotional damage for the player lol.
I said all that but I never survived past day 5. Good game, but might want to make sure the player know that they can use ALL 3 rock-paper-scissor at the same time, as that is very important.
Thanks a lot for the feedback! Yeah, we also wished we could do more with the map. We had so many ideas, but so little time to implement them. In case we decide to do a full release of this game, we would add a more dynamic approach, like Slay the Spire.
I'm glad you were able to figure out the battle gameplay! We also wondered if it would be too complicated, but we had fun making it and playing it too, so we left it in like it was.