This is our entry to the Pirate Software - Game Jam 15 with its theme "Shadows and Alchemy", which was created in 15 days by 5 people. The Game ends once you die or all npc's die.

Warning: This game may potentially contain seizure triggers for those with photosensitive epilepsy. The files are available for eligibility validation and educational purposes. This project is NOT to be used for monetary gain in any way.

Story

Shadows are spreading across a little village in the woods and Kemy's the only one capable of stopping it. Gather ingredients, fight shadow creatures, mix up the right potions to save the townspeople from darkness.

Controls

Mouse

Left Click - Interact

Known Issues / Bugs

  • Balancing issues. The game is supposed to be hard, but not THAT hard.
  • Request list doesn't show any request when you move from the map to the shop, but updates later when you start talking to the npc's in the shop.
  • The NPCs sometimes flash into view when walking off screen

Future features

TBD

The team

anserrs,  greggaede,  Jzagorac,  Meakashic, darkfirefoxl

Game Design Document

https://docs.google.com/document/d/1j36GeFmhdYZLW31y-LXq69VmEtoDs_9yIw-q7lbHAfU/edit#heading=h.lr899156xjnx

Attribution / used Assets

Backgrounds:

Name UsageSource Creator
Pixel Art ForestTitle Screen, Credits, Battle and Gather Scenehttps://edermunizz.itch.io/free-pixel-art-forest Eder Muniz

Characters:

Name UsageSource Creator
GirlKemy (Player)https://immunitys.itch.io/pixel-top-down-character Immunitys
GhoulShadow Enemyhttps://elthen.itch.io/2d-pixel-art-ghoul-sprites
elthen

Map Icons / Nodes:

Name Usage Source Creator
Map NodesMap Scenehttps://bizinbarstome.itch.io/super-rough-rpghex-icons Bizinbarstome

Items:

Name Usage Source Creator
PotionsBattle and Shop Scenehttps://pixerelia.itch.io/vf-potions Atelier Pixerelia
HerbsBattle, Gather and Shop Scenehttps://free-game-assets.itch.io/48-free-alchemy-herbs-vector-iconsCraftpix.net
PlantsBattle, Gather and Shop Scenehttps://free-game-assets.itch.io/48-free-alchemy-plants-game-iconsCraftpix.net

Music

Name

Usage

Source

Creator

Stream Loops 2024-02-28_01

Battle Scene

https://tallbeard.itch.io/music-loop-bundle

Abstraction

Stream Loops 2024-03-30_02

Shop Scene

https://tallbeard.itch.io/music-loop-bundle

Abstraction

Stream Loops 2024-03-30_01_L01

Map Scene

https://tallbeard.itch.io/music-loop-bundle

Abstraction

Stream Loops 2024-02-14_L01

Gather Scene

https://tallbeard.itch.io/music-loop-bundle

Abstraction

Sound Effects

Name

Usage

Source

Creator

RPG Essentials Sfx Free

Battle, Gather and Shop Scene

https://leohpaz.itch.io/rpg-essentials-sfx-free

Leohpaz

Visual Effects

Name

Usage

Source

Creator

battle vfx hit spark

Battle Scene

https://pimen.itch.io/battle-vfx-hit-spark

Pimen

Download

Download
elixir-for-the-damned-win64.zip 42 MB

Comments

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  • The idea of creating the potions with items you collect is very interesting, specially if we have a way to know which path to follow. 
  • I'd change the order of Gameplay, such as being able to gather ingredients before opening the shop. It would be more fun to already be able to do something in the first day, and my objective would be more intuitive.
    • This could be also solved by having the ingredients of a base potion for the player to craft immediately.
  • I wouldn't end the game when players lose a battle, instead, I'd only not reward them in that level and only end the game when multiple people were not saved.

All in all, an awesome game premise to be explored, so I think you all should keep working on it. Congrats and good luck! :D

Well that was bleak... My only gripe is that the branching map is underutilized. If the map shows what the player can get where, then I would be able choose which route to take to make a requested potion, or at least not get duplicate ingredients. The way it is now, the branching map might as well be a straight line. I didn't leave the NPC to die, the game did. That kind of feeling.

The combat takes some time to understand. But once it clicks, it's surprisingly good. It's literally a risk vs reward situation. Especially when I see a 9 on either side: a sure-kill for me or an "if I get hit I'll die" situation. Even the duplicate potions have their use. Having to listen to the enemy before confirming which potion to use is clever, a side dish of emotional damage for the player lol.

I said all that but I never survived past day 5. Good game, but might want to make sure the player know that they can use ALL 3 rock-paper-scissor at the same time, as that is very important.

Thanks a lot for the feedback! Yeah, we also wished we could do more with the map. We had so many ideas, but so little time to implement them. In case we decide to do a full release of this game, we would add a more dynamic approach, like Slay the Spire.

I'm glad you were able to figure out the battle gameplay! We also wondered if it would be too complicated, but we had fun making it and playing it too, so we left it in like it was.